Broken Homes and Rules Define Life is Strange 2’s compelling 2nd Episode - Review
Pikuniku Will Slap You With Some Silly - Review (PC)
As mentioned before, the duality of the subject matter is impressive. It's enough to make both a child and adult giggle for completely different reasons. Kids will find enjoyment in kicking around unsuspecting and helpless NPC's to their heart's content, and adults will find amusement at how much the main antagonist reminds them of Kim Jong-Un.
YIIK: A Post Modern RPG Is Straight Out Of Bizarrotown - But In A Good Way - Review (PC)
There’s a quote from the film Safety Not Guaranteed that says “there’s not sense in nonsense, especially when the heat’s hot.” YIIK A Post Modern RPG throws this concept completely out the window. Though the heat is hot in Frankton during the 25 plus hours you’ll play this game, you’ll experience nothing but wonderfully crafted nonsense.
Vane Is Aimless - Review (PS4)
Vane is an immersive, art driven third person puzzle/platformer and is the second game released by Tokyo based indie developer Friend & Foe Games. First debuted at PSX in 2016, and even featured on Sony's main stage at PSX 2017, Vane is the ambitious result of three years of painstaking work by just five artists and programmers. The developers have sought to create the ultimate connection between player and world. Immersion breaking elements such as a heads up display, conspicuous hints or unnatural queues in the right direction have been altogether removed in an attempt to bridge the gap between those controlling the game and their discoveries. Progress and puzzle completion are meant to feel truly rewarding. The team at Friend & Foe have succeeded in their goal, but at a serious detriment to any enjoyment you may have had with Vane.
What Never Was - Review (PC)
What Never Was is a story driven puzzle game that feels like it could be a chapter right out of What Remains of Edith Finch.
Slayaway Camp: Butchers Cut - Review (Vita)
Fans of slasher horror films will love the terribly fun puzzle game, Slayaway Camp: Butchers Cut. Loosely based on all the old school hack and slash movies that we’ve all come to love Butchers Cut is the ultimate version of the game now available on the PS Vita.
Omega Strike Is Perfectly Fine - Review (Switch)
In a year jam-packed with metroidvania style games, we get yet another one on Switch with Omega Strike from one-man developer Woblyware and publisher Digerati.
Uncanny Valley is a Mystery - Review (Switch)
Uncanny Valley is a story driven survival horror game currently available on multiple platforms and now available on the Nintendo Switch.
Assassin's Creed: Odyssey, Legacy of the First Blade: Episode 1- Review (PS4)
GRIS Is Beauty In Ambiguity - Review (PC)
In the debate over whether or not video games should be considered art, GRIS is the type of game that should be at the forefront of the argument. Developer Nomada Studio have crafted a title that emulates art in ways that we haven't seen before. It goes much deeper than the beautiful hand-drawn and watercolor graphical style. This is a game where things like the meaning, story details, setting, and more are up for interpretation to the player - much like an obscure painting hanging on a wall. What GRIS demonstrates is that there is beauty in ambiguity, and solace in solitude.
Head Down Arca's Path VR - Review (PSVR)
Arca’s Path VR felt familiar in a comforting way, yet new all at the same time. Remember the game Labyrinth? No, it wasn’t a video game. Labyrinth was a little wooden box filled with a maze controlled by levers on both sides. You would drop a marble or ball bearing into the one end and have to tilt the maze in order to land the ball safely on the other side. The trick was this – the board was full of holes, quite literally. You had to keep the ball from falling into the holes in order to reach the finish line. Arca’s Path feels just like that – only now it’s been updated for the 21st Century.