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GRIS Is Beauty In Ambiguity - Review (PC)
Reviews Videos

GRIS Is Beauty In Ambiguity - Review (PC)

In the debate over whether or not video games should be considered art, GRIS is the type of game that should be at the forefront of the argument. Developer Nomada Studio have crafted a title that emulates art in ways that we haven't seen before. It goes much deeper than the beautiful hand-drawn and watercolor graphical style. This is a game where things like the meaning, story details, setting, and more are up for interpretation to the player - much like an obscure painting hanging on a wall. What GRIS demonstrates is that there is beauty in ambiguity, and solace in solitude.

Dave Lambden ·
Head Down Arca's Path VR - Review (PSVR)
Reviews

Head Down Arca's Path VR - Review (PSVR)

Arca’s Path VR felt familiar in a comforting way, yet new all at the same time. Remember the game Labyrinth? No, it wasn’t a video game. Labyrinth was a little wooden box filled with a maze controlled by levers on both sides. You would drop a marble or ball bearing into the one end and have to tilt the maze in order to land the ball safely on the other side. The trick was this – the board was full of holes, quite literally. You had to keep the ball from falling into the holes in order to reach the finish line. Arca’s Path feels just like that – only now it’s been updated for the 21st Century.

Phil Neyman ·
Red Dead Redemption 2 Isn't Slow... It's Something Else
Editorial

Red Dead Redemption 2 Isn't Slow... It's Something Else

At the time of this writing, I’m approximately 38% of the way through the main story of Red Dead Redemption 2. While I’m not exactly tracking hours, I’d say I’ve put in somewhere between twenty and 30 hours of gameplay. At times I’ve felt like I needed to rush through the main story missions, identified by the yellow bubbles on the map. Other times I’ve felt like I didn’t care at all about the main story and preferred to just do some hunting, play poker for an inordinate amount of time only to lose all my money, or collect a few bounties. No matter what I want to do, the pace is exactly the same - slow.

Ben Smith ·