Articles

Why Bungie's Big Leap Might Splat
Editorial

Why Bungie's Big Leap Might Splat

In 2007, Bungie announced to an applauding audience of employees that the corporate yolk of oppression had been lifted. Microsoft, their glaring down corporate overlords, had been appeased. The great departure of this studio that produced the single greatest killer software of the original Xbox in Halo: Combat Evolved had cleared its final hurdle. And with it, they made a new deal with Activision, one that would allow them to keep full ownership of this grand new IP.

Cameron Abbott ·
Vane Is Aimless - Review (PS4)
Reviews

Vane Is Aimless - Review (PS4)

Vane is an immersive, art driven third person puzzle/platformer and is the second game released by Tokyo based indie developer Friend & Foe Games. First debuted at PSX in 2016, and even featured on Sony's main stage at PSX 2017, Vane is the ambitious result of three years of painstaking work by just five artists and programmers. The developers have sought to create the ultimate connection between player and world. Immersion breaking elements such as a heads up display, conspicuous hints or unnatural queues in the right direction have been altogether removed in an attempt to bridge the gap between those controlling the game and their discoveries. Progress and puzzle completion are meant to feel truly rewarding. The team at Friend & Foe have succeeded in their goal, but at a serious detriment to any enjoyment you may have had with Vane.

Dave Lambden ·